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Rick Kinney (T-Ricks)
Tournament Report - 2E
2019-09-14 - 12:00 PM
BajoranRomulanNon-AlignedMurder Incorporated
Introduction
This deck has a lot of high cost assassins that can hopefully target some specific mission skill personnel my opponent commands.

Round 1DS9Ace MattesonMW (+35)
This game went pretty slow as Avery and I kept each other at bay with our dilemmas most of the game. In my case, as I used my assassins, I had to return them to my hand etc., so I was constantly rebuilding my people in play. At the same time, Avery had to do the same to replace the people I killed with assassins and dilemmas. Avery actually got decked out due to the attrition she was having. Bottom line is I could only finish two missions to Avery's one for the modified win.

Round 2BorgLeslie McGintyFW (+65)
Leslie played Borg mega-teams to attempt to her missions. Her mega-team solved her first mission on the first try as I didn't tech against large away teams with my dilemmas. My assassins were useless against her personnel as the skills they target are rare among the regular Borg personnel. I changed my strategy against her and just went for straight mission solving. That worked and I was able get all three missions done pretty quickly.

Round 3BorgTed ReebelTT (0)
The game with Ted was very good. He also went with Borg so I again realized my assassins wouldn't work. Fortunately, several of my dilemmas that were one card stoppers hit nicely against the Borg. Assassin Team and Nothing to Lose worked very well. I made a very bad decision on Ted's last mission attempt and dumped my dilemmas with Unexpected Difficulties to try for better ones, but ended up with worse ones. That let Ted solve his second mission for the True Tie. I think my first set of dilemmas might have stopped that last attempt.

Round 4TNGDaniel MattesonTT (0)
Daniel was playing with a lot of high integrity people that did have the skills my assassins could target. So, they went to work killing Leadership, Honor, Diplomacy and random people with the TR-116 rifle and Assassination Plot. This, in conjunction with my assassination dilemmas killed off his Leadership, which he needed for his two planet missions. Daniel kept me from getting too far with some very good one card stopper dilemmas of his own. So we ended up with a True Tie here as well, with only one mission each. I think this is the only tournament where I've had two true ties in one event.

Closing Thoughts
I don't normally play interference decks, and I'm not very comfortable with this one. I don't like to skill track but it's necessary to some extent with this design. I think someone more used to tracking skills might do better with it but I really can't complain about how it worked. I wish the assassins were't so expensive though. Returning them to hand slows me down as much as my opponent.