2 Gorvil
Klingon
•2 Law •Physics •Security •Treachery
When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game.
22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice.
Integrity 4 Cunning 6 Strength 5
46 V 26
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Enterprise: "Judgment"
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