2 Counterinsurgency Program
Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.
"I always suspected that Dukat was a little paranoid. He's left a rather large number of interrogative subroutines embedded in his access code."
0 VP 155
This card is a foil.
This card has an alternate image.
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Deep Space Nine: "Civil Defense"
Related Rulings:
Dilemmas with Variable Skills
Card Extras:
"Rapid Progress"
Counterinsurgency Program
Errata:
Date | Reason | Impact | Link |
---|---|---|---|
2023-06-12 | Typo in skill | None | 🔗 |
2008-05-01 | Original printing | 🔗 |
Recent decks using this card
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