Chula: The Abyss
In shap six of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's bar and learned that it was only part of an elaborate game.
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar.
Rarity: R (Blaze of Glory)
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: Deep Space Nine: "Move Along Home"
Related Glossary Entries:
Chula: The Abyss
Dilemma Resolution Guide: Chula: The Abyss
Recent decks using this card
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