Plasma Energy Burst
Attack: 0 Defense: 2ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing. Hit = . Direct hit = . Otherwise, causes electromagnetic disruptions ().
Weapons: -1 Shields: -1
EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped."
Rarity: U (Rules of Acquisition)
Requires: D'Kora-Class;
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: The Next Generation: "The Last Outpost"
Recent decks using this card
Loading...